﻿using UnityEngine;
using System.Collections;

public class LineUnder : MonoBehaviour {

	void OnTriggerExit2D(Collider2D other){
		if(other.tag=="Candy"){
			other.transform.position=new Vector3(other.transform.position.x,this.transform.position.y+15,other.transform.position.z);
		}
	}
}
